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48 Game Reviews

4 w/ Responses

Great Game

// START REVIEW

0. Hello Bandaro.

1. Good Points:
* Gameplay. The mix of the retro side scrolling games with familiar RPG elements proved to be a nice touch. At first I've been a bit skeptical that the premise was a bit too ambitious but it turned out nice. The addition of several classes definitely increase replayability. A few more skills could have been a plus though.
* Graphics. The graphics were nice. It didn't need to be flashy. It just needed to serve it's purpose. Economical. Great job.

2. (Not so) Good Points:
* SFX. Not remarkable at all. With prolonged exposure, it's kind of annoying.
* Physics. I found some glitches with this one. An enemy doesn't hit the player even at point blank range. Player hits enemy from a long distance. Etc..

3. Bad Points:
* The organization of the user manual / instructions / how to play was just awful. Very disorganized and very confusing. Maybe it could have been color-coded or have utilized several pages to provide a clearer instruction. Any modification would be a plus.

4. Good job.

// END REVIEW

Good Game

// START REVIEW

0. Hello.

1. Good Points:
* SFX. Amazing! And I'm not exaggerating. The sounds are very crisp and suitable for evey situation. Very well-timed. This is simply the selling point of the game. Great job on this one!
* Graphics. The color blend was fantastic. It doesn't hurt the eyes at all, although...

2. (Not so) Good Points:
* Graphics. Because the color scheme for the objects in play are the same as the ground. It's very hard to keep track.
* Gameplay. There is little room for randomness and the lack of story could result to a decrease in replayability.

3. Good day.

// END REVIEW

You're right, this is not my thing...

// START REVIEW

0. ...

1. Good Points:
* Graphics. The graphics may be the only saving grace for the game. Undeniably, the graphics incorporated in the game were dutifully drawn. I commend you for this.
* SFX. Well-placed and well-timed. Good job.
* Physics. Spot-on. Although...

2. Bad Points:
* Gameplay. I see the fun with the concept. There are tons of potential left untapped. I wouldn't consider this a waste though. An improvement would be a breath of fresh air.
* Controls (or lackthereof). Even when the crane was timed and the garbage neatly ordered, it just won't stack up.
* Difficulty. The first level already turned me off. Maybe if the first few levels were easier, the game would have an increase in playability.

3. ... Maybe this game is just not right for me... It could be right for others though...

// END REVIEW

Innovative

// START REVIEW

0. Hello.

1. Good Points:
* Originality. Very nice. I found this game sort of groundbreaking since I haven't played anything like it before. Utilizing the law of gravity to your advantage is a very nice touch.
* SFX. Well-timed. Well-suited. Period.
* Gameplay. The game has a nice feel to it. It's pointer-based but it's not point-and-click.

2. (Not so) Good Points:
* Difficulty. I found the first levels very easy, to the point that you don't even have to move the mouse to win.
* Physics. Kinda flimsy. I don't know if it's human error but the planets doesn't always attract like they're supposed to.

3. Good day.
// END REVIEW

Very Appealing.Magnigicent!

// START REVIEW

0. Hello!

1. Great Points:
* SFX and Music. Very suited for every situation. Well-timed. Great selection!
* Physics. No glitches so far. Great physics. Spot on!
* Graphics. Oh man, where could I begin? Very sleek. The colors blended nicely. There were NO graphic on the screen that are hurtful on the eyes.

2. Good Points:
* Gameplay. Very campy. Very entertaining. It gets repetetive for awhile but the game's overall design makes up for that.

3. (Not so) Good Points:
* Boss (lack thereof). The game could have used at least one.

4. Great job!

// END REVIEW

Good Game

// START REVIEW

0. Hello.

1. Good Points:
* Gameplay. The gameplay is great. Reminiscent of the old top-down shoot-em-up games.
* Physics. Very crisp. I have no bad comment with this.
* Difficulty. Aside from me being very annoyed by those pesky little enemies, the selection is nice. Very suited for the game.
* SFX. Well-placed and well-timed. Very suited for every situation.

2. (Not so) Good Points:
* Story. You get the short end of the stick. This storyline has been scratched a million times. A few more won't hurt but it really gets tiring.
* Music. Rubs off on me. Gets tiring quickly and kind of annoying. But overall it's suitable for the game.

3. Bad Points:
* Small enemies. Very irritating. Very annoying. Should have less damage than the others. Period.
* Damage. Maybe the damage should vary between enemies. Just maybe...

4. Good day.

// END REVIEW

Amazingly Executed

// START GAME
0. Hello.

1. First of all, I commend you for the amazing execution of this game.

2. Good Points:
* SFX. Well-timed and suited for every situation.
* Physics. Flimsy as a ragdoll yet very crisp. No glitches? Great!
* Gameplay. Staying true to the classic arcade games, this game proves to be a fitting homage to a legacy of great games.
* Adaptability. You really utilized the functions of Flash very well. Great job!

3. (Not so) Good Points:
* Weapon selection. I found it very hard because the 1,2,3,4 keys are out of reach while holding the mouse and steadying at WASD. Maybe it would have been better if you placed it in a toggle button. Q perhaps.

4. Bad Points:
* Graphics. At first I tried to not mind the distortion in the graphics but as time passed it really got to me. Kind of annoying. It could have been smoother. Way smoother. Or maybe the graphics could have been enlarged so that it didn't pixelate.

5. Good Day.

// END REVIEW

Good, Clean Fun

// START REVIEW

0. Hello, sir.

1. Good Points:
* First try at actionscript but it doesn't show! This is a very good shop, perhaps better than others' who have been working on actionscript for a long time. Some glitches though, but given the inexperience, acceptable.
* Gameplay. Simlplistic but very exhillerating. Adding the "speed" factor is a good touch.
* Color. Not hard on the eyes, the color of the background blended well with the overall concept.
* Difficulty. Very challenging. Very challenging, indeed.

2. (Not so) Good Points:
* SFX (lackthereof). The addition of SFX wuld be a plus especially when activating the batteries or when yo get hit by the saw.
* Graphics. Rather simplistic, an improvement in this factor would not hurt. This feature is kind of on shaky ground. I liked the execution but the overall mix with the game wasn't very satisfactory.

3. Bad Point:
* Sigh... I hate to do this but this would be the first 'Bad Point' in my review and I'm sorry. No offense meant but I really have ot write this. This is nothing personal.
* Music. Very unsuitable. The game was nice. The music was nice. Putting them together though, doesn't sit well with me. It kind of took me off from the gaming experience.

4. Again, the bad point is not personal. Overall I liked the game and I'm very excited about the sequel. Several additions wouldn't hurt the game (well I hope so.)

5. Good day, and keep on keeping on!

// END REVIEW

Maxwelldoggums responds:

Ok, Thanks for your review, very helpful. I intend on fixing the majority of those issues in later versions.

Very Entertaining

// START REVIEW

0. Hello.

1. Good Points:
* Very Entertaining. I really underestimated this game based on the title. Very surprising.
* Graphics. The graphics alone could sell this game. Great job sticking with "flash" vector graphics. Very campy and very pleasing to the eyes. Not overworked. Not underworked. Balance out perfectly. The color selection were great. The graphics in the second level was the most special for me.
* Animation. The death animation in the second level is by far the best.
* Gameplay. Very nice. Point and click shoot-em-up. Often used but surprisingly not very tiring.
* Music and SFX. The music was very interesting. It didn't overpower the game and it ddn't conflict with the gameplay. It managed to blend with it successfully. It can stand on its own. The SFX were great. Well-timed and appropriate for every situation.
* Variety. Nice touch on giving the game some variety. The change of weaponry gave the player a refreshing feel for every level. Increased playability by the hundreds. Shotgun can shoot while reloading, pistols reload by magazines, etc.

2. (Not so) Good Points:
* Collision. As I've found recently that this was a feature of any game that would need the most work, I won't stress you out with this that much. I just noticed that at some levels, when shooting a monster doesn't result to it being killed and sometimes when shooting a certain commie result to another commie being killed in its place.
* Animation (well, lackthereof). I kind of get why you would remove the feature of enemies being able to deal damage because the game can stand without that feature but maybe you could add some animation of the enemies taunting the player.
* Difficulty. Kind of easy, especially when you get used to it. Kind of takes a few points off replayability.
* Glitch. I don't know if it's just me, but I had a glitch right after the Godzilla level. I finished it with a silver medal just as I did with previous levels but I didn't proceed to the next level (the garden level, arcade style)

3. Clicking the face makes a baby face. Aww.

4. Good day.

// END REVIEW

I'm mortal

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