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48 Game Reviews

4 w/ Responses

Simply Amazing!

// START REVIEW

0. Hello.

1. Favorite Levels:
* Squaredance (19)
* The Mud (24)
* House

2. Good Points:
* Complexity. This is by far one of the most interesting flash puzzle games I've played. It's reliance on careful planning, and quick thinking gets a nod for me. Reminiscent of those stacking games, this game takes it up a notch by introducing the totem as a twist. The different outcomes to the challenges really sold this game for me. A player can have several outcomes for on level. Very nice.
* Physics. The physics used in the game is very crisp. Calculated perfectly. A+.
* Graphics. Very good. The color mix is very pleasing to the eyes. No need to squint for anything. Masterfully made.

3. (Not so) Good Points:
* Difficulty. Th difficulty seemed to wane a bit as the game progressed. I think it was about from level 21 onwards. I remember the level 'Domo' being quite easy. The last level wasn't very challenging as well. Maybe a timer would be a nice addition to add to the difficulty of the game.
* Background music. Became very tiring. The pleasant part of the game was when the end credits rolled, when a new backgroung music was introduced.
* SFX (or lack thereof). Sound effects would have been a nice addition to the game.
* Controls. I found there is some glitch in the controls. Sometimes, even though I am not clicking the mouse, the bomb would inadvertedly go off. Thus destroying a block that I didn't want destroyed.

4. This truly lived up to its moniker as an epic physics-based puzzle game, congrats!

5. Good Day.

// END REVIEW

Very Entertaining!

// START REVIEW

0. Hello, Eddy.

1. First of all, let me congratulate you on a game wonderfully executed.

2. Good Points: !SPOILER WARNING!
* Story. Very campy, very amusing. The twist at the end seemed a bit predictable but it would catch anybody off-guard. Everyone has this idea that a game is just a game, and your incorporation of it in the story seems like a very good move. The humor is okay, and no minute of the game was wasted. Very good job.
* Graphics. The nice thing about what you did is at first the player might seem thrown off by the mediocre graphic but given time will learn to love it. The homage to the games of old is a very nice touch.
* Sounds. Very well timed. Appropriate for every situation.

3. (Not so) Good Points:
* Difficulty. I didn't really expect that the game would be hard but I think the game was a little bit too easy. A little more difficulty wouldn't hurt the game though.

4. Great job!

// END REVIEW

Very Good

// START REVIEW

0. Hello.

1. Good Points:
* Evolution. A mark of a truly great series is the evidence of the development in style, gameplay, et al. I have been following this series since its inception (I reviewed the first one but have yet to review Shift II) and I must say, this is a very remarkable thing you have done. You really took this game and made it your own. If someone passionate played Shift and its sequel before playing this, a tear would surely fall from their eye - a tear of joy. This series is like a baby that you have fathered and is now ready to be set free. I save my applause for only a few people but because of this series I can say wholeheartedly that... I applaud you.
* Innovativeness. This entire series have fluorished because of 1 key factor - it's uniqueness. It's fresh, it's new (relatively), it's fun.
* Controls. Controls have improved throughout the series. Shift 3's controls, for me, seem very crisp. No unwanted slippage whatsoever.
* New Features. The addition of the PDA was a nice touch. That's about it.

2. The humor seemed to deteriorate a bit. I was surprised by the lack of humor (with the exception of the "space" shift). This is not really a "(Not so) Good Point", it's more of something I thought was automatic in the series.

3. Great job, sir!

// END REVIEW

Terrific

// START REVIEW

0. Hello.

1. Good Points:
* Gameplay. Very surprising. Reminiscent of the old bonus stages in the early Sonic games. At first I thought, "Oh this is going to be boring, I'll finish this on my first try." How wrong was I! This was in fact very interesting and good twist on using Tails, you made use of his flight capability quite well.
* Graphics. The colors blend well and the vector art is just great. I'm glad you didn't use sprite and took time to draw your figures. (Not that I'm against sprite games, because I'm not.)
* Sound. It's an 'O.K.' for me. Gets tiring for awhile but at first it kind of gets you pumped up. I think it would have been better though if the music used was .midi format.

2. (Not so) Good Points:
* Introduction. I kind of got caught off-guard at first. I didn't know whether something was a pick-up or to be avoided. Good thing there wasn't a life counter, which brings me to my next point...
* No life counter. This assures a lot of playability although it gives the player some sort of an unchallenged feeling. Maybe a life counter in the next one?
* Controls. I'm not sure if this is a local problem, but I found the controls kind of lag a little thus costing me several rings (and time).

3. Good day, and great job!

// END REVIEW

This was a revelation!

// START REVIEW

0. Hello.

1. Good Points:
* Graphics. Very pleasing to the eyes. The cartoonish graphic style was very suitable for the game.
* Humor. Very entertaining, the bits in the midle of the game was very amusing. Very funny indeed.
* Gameplay. Innovative. The controls were very crisp.
* Voice Acting. A+!

2. (Not so) Good Points:
* Controls. It took me a few seconds to master the controls but when I did it was smooth sailing all the way.
* Difficulty. The game was very easy, rendering it playable for only awhile. When doing the bonus the opponent tends to stop (cowering in fear).

3. Good Day.

// END REVIEW

Still amazing

// START REVIEW

0. Hello.

1. Good Points:
* Interactivity - high-level of customization which opens up near limitless possibilities for the visual environment. (again)
* Gameplay - easy to use and highly entertaining, people of all ages can gather around and play this game for hours. (again)
* GFX - staying true to the theme of drawing on paper is admirable. (again)
* SFX - the music and sfx are very extensive, nice touch. (again)
* Cannon Positioning. I was kind of caught off-guard by this feature. A pleasant surprise.
* Collision Detection. The addition of this is a definite plus from the first one.
* Bomb. Cool addition, definitely something that lacked from the first one.

2. (Not so) Good Points:
* AI - (still) the AI don't prove much of a challenge and the graphic is rather simplistic and very taxing to look at in a long game.
* Cheat - still an unnecessary evil but still might be pretty entertaining to some who seek to upgrade while only on the second level.
* Collision Detection. Fairly new, meaning there is still a few bugs with regards to this feature.

3. Good day.

// END REVIEW

Great Game

// START REVIEW

0. Hello.

1. Good Points:
- Graphics. Nice touch on the cartoon style, it emphasized the gravity of the theme with a touch of humor.
- Physics. The game physics are very crisp. Nice touch.
- Sounds. Suits the situation, and very clear. Nice job with this as well.
- Environment. I liked the fact that you gave importance to the environment. Most developers just focus on the game aspect and not pay attention to the little details.

2. (Not so) Good Points:
- N/A

3. One of the greatest platformers this side of Newgrounds. Highly commendable.

4. Good day and great job.

// END REVIEW

Two Thumbs Up

// START REVIEW

0. Hello.

1. Good Points:
- Visually Appealing. The game gives a nod to the old school dungeon games.
- Gameplay. Very innovative, even though the notion of a dungeon defense has been used up quite a bit, the gameplay brings a rather original twist to the game.

2. (Not so) Good Points:
- Replayability. The game could be a bit tiresome when played at an extended duration.

3. Good day.

// END REVIEW

Spot on

// START REVIEW

0. Hello.

1. Good Points:
- GFX, period. Very suited for the game, everything follows suit with the style. The design of the characters are very cute and looks like it's taken straight out of Castle Crashers.
- Concept, funny. The concept is great, parodying Tom's commitment to not shaving. A game that is just a massive boss battle is an idea that is entirely new to me.
- SFX, great. The sound effects and music are awesome, really gives the game an arcade feel. The voice acting is highly commendable as well.
- Gameplay, period. The gameplay is great. Although the overall game is difficult, the game is not that tiring to play.

2. (Not so) Good Points:
- Speed. I found that the game started to slow down a bit. I'm not sure if it's just my system though.
- Difficulty. The game was rather difficult at first. That makes games interesting too play although it also makes some games very tiring and menial.

3. Great job once again! I'm a big fan and you never manage to disappoint.

// END REVIEW

O.K. Game

// START REVIEW

0. Hello.

1. Good Points:
* GFX, plain and simple. The graphics were not hard to the eyes but playing for an extended duration made the graphics a bit repetetive.
* Concept, not exactly original but still fresh. There aren't many drifting flash games out there just yet.

2. (Not so) Good Points:
* I don't know if I missed it but did you provide instructions? If yes, then good. Otherwise, you should make instructions.
* Customizable cotrols is an up-side but because it is tedious, then this point is optional.
* Music, good initially. The music gets boring when you're playing at an extended duration.
* SFX. Breaks, tires rubbing against the asphalt, those are the sfx that one would expect from a drift game. Hard to find but if you're going to make this kind of game you have to cover all your bases. SFX would make this game a lot more interesting, and would exponentially increase replayability.
* GFX, color is kinda dull. The environment could also use some tweeking. A more dynamic playing environment would make the game less boring and more replayable. It wouldn't hurt as well if you add a graphic for the tire marks.
* Lastly, physics. The physics was a little bit off, for me. The braking wasn't dialled in nicely. This may very well be the most important downside of the game.

3. Good day.

// END REVIEW

I'm mortal

Age 35, Male

Student of Life

The Philippines

Joined on 2/25/06

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