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Sifr

Age/Gender: 20, Male
Location: The Philippines
Job: Student

... I failed yet again...

Newgrounds Stats

Sign-Up Date:
2/25/06

Level: 23
Aura: Dark

Rank: Police Sergeant
Blams: 313
Saves: 716
Rank #: 6,237

Whistle Status: Garbage

Exp. Points: 5,590 / 5,880
Exp. Rank #: 2,578
Voting Pow.: 6.47 votes

BBS Posts: 421 (0.46 per day)
Flash Reviews: 58
Music Reviews: 10
Trophies: 0
Stickers: 0

All Flash Reviews

58 Reviews | 11 w/ Responses

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Score: 9
JVC- Stinger Sniper

"Very Impressive"

date: 14 hours ago

// START REVIEW

0. First of all, let me just say that this game is a very pleasant surprise.

1. Great Points:
* SFX and Music. Very pleasing to the ears. Selling point of the game. Good job on this one. I was very impressed on how you blended the sounds well. Very suited for every situation and very well-timed.

2. Good Points:
* Gameplay. The variety in gameplay separates this from any normal point and click shooting game.
* Story. Most people make games and not include a story. Hard work and it shows.
* Coloring and Graphics. I wasn't too keen on the graphics but the color scheme was very nice. Very pleasing on the eyes.

3. Great job!

// END REVIEW

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Score: 8
Aqua Bots

"Amazing"

submission: Aqua Bots
date: 16 hours ago

// START REVIEW

0. Hello.

1. Good Points:
* Concept. Very innovative. The concept gives a very refreshing feel to shooter games.
* Gameplay. Very challenging. I was really caught off guard at the immense difficulty that 'Insane' brought. I thought 'Hard' was going to be a walk in the park, bou was I wrong.

2. (Not so) Good Points:
* Lack of surprise. It gets tiring with prolong play maybe adding a few more elements to the game would increase replayability.

3. Good day.

// END REVIEW

15 hours ago

Author's Response:

Thanks for your review, I'm glad you enjoyed the concept and thought the game had some good points as well as it gives me encouragement to make a sequel or possibly more games in the "Aqua Bots" series

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Score: 8
Post War

"Great Game"

submission: Post War
date: August 26, 2008

// START REVIEW

0. Hello Bandaro.

1. Good Points:
* Gameplay. The mix of the retro side scrolling games with familiar RPG elements proved to be a nice touch. At first I've been a bit skeptical that the premise was a bit too ambitious but it turned out nice. The addition of several classes definitely increase replayability. A few more skills could have been a plus though.
* Graphics. The graphics were nice. It didn't need to be flashy. It just needed to serve it's purpose. Economical. Great job.

2. (Not so) Good Points:
* SFX. Not remarkable at all. With prolonged exposure, it's kind of annoying.
* Physics. I found some glitches with this one. An enemy doesn't hit the player even at point blank range. Player hits enemy from a long distance. Etc..

3. Bad Points:
* The organization of the user manual / instructions / how to play was just awful. Very disorganized and very confusing. Maybe it could have been color-coded or have utilized several pages to provide a clearer instruction. Any modification would be a plus.

4. Good job.

// END REVIEW

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Score: 6
Shadez: Black Operations

"Good Game"

date: August 26, 2008

// START REVIEW

0. Hello.

1. Good Points:
* SFX. Amazing! And I'm not exaggerating. The sounds are very crisp and suitable for evey situation. Very well-timed. This is simply the selling point of the game. Great job on this one!
* Graphics. The color blend was fantastic. It doesn't hurt the eyes at all, although...

2. (Not so) Good Points:
* Graphics. Because the color scheme for the objects in play are the same as the ground. It's very hard to keep track.
* Gameplay. There is little room for randomness and the lack of story could result to a decrease in replayability.

3. Good day.

// END REVIEW

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Score: 4
The Junk Yard

"You're right, this is not my thing..."

submission: The Junk Yard
date: August 12, 2008

// START REVIEW

0. ...

1. Good Points:
* Graphics. The graphics may be the only saving grace for the game. Undeniably, the graphics incorporated in the game were dutifully drawn. I commend you for this.
* SFX. Well-placed and well-timed. Good job.
* Physics. Spot-on. Although...

2. Bad Points:
* Gameplay. I see the fun with the concept. There are tons of potential left untapped. I wouldn't consider this a waste though. An improvement would be a breath of fresh air.
* Controls (or lackthereof). Even when the crane was timed and the garbage neatly ordered, it just won't stack up.
* Difficulty. The first level already turned me off. Maybe if the first few levels were easier, the game would have an increase in playability.

3. ... Maybe this game is just not right for me... It could be right for others though...

// END REVIEW

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Score: 8
Orbitrunner

"Innovative"

submission: Orbitrunner
date: August 12, 2008

// START REVIEW

0. Hello.

1. Good Points:
* Originality. Very nice. I found this game sort of groundbreaking since I haven't played anything like it before. Utilizing the law of gravity to your advantage is a very nice touch.
* SFX. Well-timed. Well-suited. Period.
* Gameplay. The game has a nice feel to it. It's pointer-based but it's not point-and-click.

2. (Not so) Good Points:
* Difficulty. I found the first levels very easy, to the point that you don't even have to move the mouse to win.
* Physics. Kinda flimsy. I don't know if it's human error but the planets doesn't always attract like they're supposed to.

3. Good day.
// END REVIEW

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Score: 10
Blueshift

"Very Appealing.Magnigicent!"

submission: Blueshift
date: August 10, 2008

// START REVIEW

0. Hello!

1. Great Points:
* SFX and Music. Very suited for every situation. Well-timed. Great selection!
* Physics. No glitches so far. Great physics. Spot on!
* Graphics. Oh man, where could I begin? Very sleek. The colors blended nicely. There were NO graphic on the screen that are hurtful on the eyes.

2. Good Points:
* Gameplay. Very campy. Very entertaining. It gets repetetive for awhile but the game's overall design makes up for that.

3. (Not so) Good Points:
* Boss (lack thereof). The game could have used at least one.

4. Great job!

// END REVIEW

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Score: 8
The Last Maple Story

"Amazing Animation"

date: August 6, 2008

// START REVIEW

0. Hello.

1. Great Points:
* Animation. The blend between the 2D ad 3D graphics was done suerbly well. I've been a fan of yours since Another Maple Story and this sequel certainly does not disappoint.

2. Good Points:
* Graphics. Superb. Very cute. Well drawn. Enough aid.
* Sound. Well-timed an well-placed.

3, Good day and great job.

// END REVIEW

August 6, 2008

Author's Response:

10 START
20 PRINT thank you
30 IF review = FAVORABLE PRINT =)
40 END

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Score: 6
Mad Mech

"Good Game"

submission: Mad Mech
date: August 6, 2008

// START REVIEW

0. Hello.

1. Good Points:
* Gameplay. The gameplay is great. Reminiscent of the old top-down shoot-em-up games.
* Physics. Very crisp. I have no bad comment with this.
* Difficulty. Aside from me being very annoyed by those pesky little enemies, the selection is nice. Very suited for the game.
* SFX. Well-placed and well-timed. Very suited for every situation.

2. (Not so) Good Points:
* Story. You get the short end of the stick. This storyline has been scratched a million times. A few more won't hurt but it really gets tiring.
* Music. Rubs off on me. Gets tiring quickly and kind of annoying. But overall it's suitable for the game.

3. Bad Points:
* Small enemies. Very irritating. Very annoying. Should have less damage than the others. Period.
* Damage. Maybe the damage should vary between enemies. Just maybe...

4. Good day.

// END REVIEW

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Score: 9
intrusion

"Amazingly Executed"

submission: intrusion
date: August 4, 2008

// START GAME
0. Hello.

1. First of all, I commend you for the amazing execution of this game.

2. Good Points:
* SFX. Well-timed and suited for every situation.
* Physics. Flimsy as a ragdoll yet very crisp. No glitches? Great!
* Gameplay. Staying true to the classic arcade games, this game proves to be a fitting homage to a legacy of great games.
* Adaptability. You really utilized the functions of Flash very well. Great job!

3. (Not so) Good Points:
* Weapon selection. I found it very hard because the 1,2,3,4 keys are out of reach while holding the mouse and steadying at WASD. Maybe it would have been better if you placed it in a toggle button. Q perhaps.

4. Bad Points:
* Graphics. At first I tried to not mind the distortion in the graphics but as time passed it really got to me. Kind of annoying. It could have been smoother. Way smoother. Or maybe the graphics could have been enlarged so that it didn't pixelate.

5. Good Day.

// END REVIEW

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